How Silksong Became Team Cherry's Bloodborne in 2026
Hollow Knight: Silksong delivers a haunting, Bloodborne-inspired Metroidvania experience with sinister elegance and sorrowful depth.
I still remember the moment it clicked. Not during a frantic boss fight or while navigating some impossible platforming gauntlet, but in a quiet, decaying corridor deep within the Citadel. The air was thick with something older than rot. It hummed with a dreadful curiosity—the same kind I last felt while wandering Yharnam’s abandoned wards. That’s when I knew: Hollow Knight: Silksong isn’t just a sequel. It’s a twisted, breathtaking nightmare dressed in silk. It’s Team Cherry’s Bloodborne.
For years, people called Hollow Knight the Dark Souls of Metroidvanias. That label felt earned every time I lost my Geo in some forgotten corner or scraped through a battle by the skin of my shell. The melancholic music alone could shatter you—a dying kingdom’s lament echoing through every chamber. But Silksong? It took that sorrowful DNA and injected it with something far more sinister. Faster, sharper, and terrifyingly elegant. Just like the shift from Lordran to Yharnam.
My descent into this madness began in Whiteward. The name sounded serene, almost hopeful—but that hope curdled the moment I stepped inside. The area was filled with crumbling hospital beds and rusted tools, a place where healing had been twisted into something unspeakable. Then I met them. A lone bug, fragile and unassuming, like any other lost soul I’d encountered before. I approached slowly, expecting a hopeless side quest or a cryptic line of dialogue.
Instead, it floated toward me. Silently at first, then with a sickening lurch. Its face split open—dozens of silk tendrils lashing out like living needles. I barely dodged. My heart hammered in my chest. This wasn’t just an enemy. It was a product of experimentation, a failed attempt to weave immortality into flesh. The bug wasn’t hostile out of malice. It was changed, hollowed out by silk and subservience. In that moment, I wasn’t just playing a game. I was uncovering a tragedy etched into the walls of the Citadel.
The more I explored, the clearer the parallel became. Whispers spoke of countless bugs undergoing cruel procedures, their bodies injected with weaves of silk in a desperate grasp for eternal life. The result? Mindless servants, hostile, bound to some greater being. Sound familiar? It’s the same chilling logic that drove the Healing Church’s experiments in Bloodborne. Seeking transcendence, only to birth monstrosities. I haven’t yet found Silksong’s equivalent of the Great Ones, but the groundwork is there, glistening like spider thread in the moonlight. I’d be shocked if something cosmic doesn’t lurk at the heart of this nightmare.
What makes Silksong truly special, however, is how it balances this horror with its own identity. It doesn’t just copy Bloodborne—it reshapes those ideas into something uniquely its own. Hornet moves with a dancer’s grace, her needle flashing in combat that rewards aggression in ways the Knight never could. The world feels more vertical, more alive with colour and motion, yet the darkness cuts deeper. It’s stylish and vicious, a game that invites newcomers while rewarding veterans with layers of melancholy storytelling. Team Cherry took the hollowed-out kingdom of old and wove a new tapestry from silk and screams.
I pause now, after hours of play, and just listen. The soundtrack is a character in itself—sometimes a gentle piano bleeding sorrow, other times a frantic string section that claws at your nerves. It understands that the true horror isn’t just in jump scares or grotesque designs. It’s in the quiet moments before the tendrils emerge, in the knowledge that behind every silk-wrapped victim is a story that ended in subjugation. Hollow Knight was a lament. Silksong is a warning whispered through a cracked mask.
To anyone still hesit
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